#pragma once
#include "Game.h"
class Camera;
class InputBox;
class LocalPlayer;


//
// ExampleGame
//
class ExampleGame : public Game
{
public:
	ExampleGame();
	virtual ~ExampleGame();

	bool Init();
	void Start();
	void Exit();

	virtual void StartGame();
	virtual void Update(float elapsedTime);

	void AddBoxHere(int count);


private:
	void CreateScene();
	void CreatePlayer();

	InputBox* mInputBox;
	Camera* mCamera;
	LocalPlayer* mPlayer;
	Vector3 mStartPoint;
};
